Post by Admin on Jan 8, 2019 7:59:32 GMT
Do you like the ranged DPS and summoner playstyle? Do you like having the ability to restore eHP with no relying on potions? Do you like moving regarding? Do you like having the ability to do all game content and all map mods? Do you like playing in parties? Do you like multiplying your MTX all over the screen? Do you like sustainability and greenery? If the answer is yes then please read on!
The Sustainable Deadeye Summoner is based about The Devouring Diadem exceptional helmet for high sustainability even though getting respectable DPS (working with Blink Arrow and Mirror Arrow clones) as well as being able to substantially contribute to party play (with empowered DPS auras)
Uber Elder (deathless):
T16 mAZE From the Minotaur:
Pros & Cons:
+ High Survivability (8.8k EHP with MoM made up of 6.2k HP and 4.3k ES | 5.7k HP restored at 5-sec intervals | minions blind, taunt and absorb damage | 10% chance to start Energy Shield Recharge on skill use | Energy Shield Recharge is not interrupted by skill usage as of Patch 3.5.0!)
+ Excellent in Parties (EE -50% elemental resistances | empowered DPS auras | minions blind, taunt and absorb damage)
+ Respectable DPS (750k - 1M Shaper DPS | 1.3M - 1.7M non-Boss DPS | DPS based on 6 - 8 active clones | potential for "Far Shot" to increase DPS by 30% more | Clones persist DPS after summoning | Clones to react and target enemies quicker than human reaction)
+ Highly Mobile
+ All Map Mods Viable
+ Excellent Uber Lab farmer
+ Uber Elder Deathless
- Not a top tier DPS build and it takes 3 seconds to reach 750k+ DPS (6 clones)
- Final build is not a budget build (build can work on budget gear however you will lose out on EHP and DPS | my current gear is ~10-15 exalt in Betrayal League)
- You have large AOE DPS auras but these can still beoutrangedd
- The build is reliant on The Devouring Diadem unique helmet (you should not go ES until you have this helmet
Playstyle:
- Cast Mirror Arrow and Blink Arrow off cooldown
- Position yourself and/or channel Scourge Arrow (which casts Unearth-GMP or Projectile Weakness-Desecrate depending on your setup in order to apply EE and generate corpses for The Devouring Diadem to consume) though Mirror Arrow and Blink Arrow are on cooldown. Positioning yourself means staying away from danger, keeping your allies in range of auras and maximising scourge arrow application of Elemental Equilibrium.
- Cast Phase Run (for survival or movement), Projectile Weakness (on bosses) and Vaal Grace (for survival, especially on Syndicates) as appropriate depending on your gem setup.
- Use flasks for survival or movement as appropriate.
Ascendancy:
Deadeye: Gathering Winds or Rapid and Deadly -> Far Shot -> Endless Munitions
Bandits:
Kill All
Pantheon:
- Major God: Soul of Solaris
- Minor God: Soul of Shakari (chaos resistance) or Soul of Ralakesh (reduced physical damage more than time for Uber Elder)
Leveling Skill:
Recommended Leveling Skills:
- Level 2: Split Arrow or any other preferred skill
- Level 12: Blade Vortex
- Level 31: 4L Herald of Agony-Minion Damage-Damage on Full Life-Pierce (Vicious Projectiles if 5L) and Blade Vortex + Increased Duration + Lesser Poison + Poison. Equip a shield for defences.
- Level 66: 4L Blink Arrow/Mirror Arrow-Minion Damage-Elemental Damage with Attacks-Greater Multiple Projectiles (Elemental Focus if 5L). Turn on Anger and Wrath auras. 4L Split Arrow-Curse On Hit-Projectile Weakness-Mirage Archer is also very useful at this stage of leveling in applying Elemental Equilibrium.
Leveling Gear From Level 66:
- Lioneye's Glare one of a kind bow (will also be used end game)
- Drillneck special quiver
- Elder helmet with Minion Damage Support (for Pseudo 5L)
- Victario's Influence exceptional chest (to reserve less mana and strengthen auras)
- Other gear to achieve max resists and maximise HP and mana stats with out breaking the bank
FAQ:
Q: Why not Witch Necromancer?
A: It will work however devoid of the 100% Increased Blink Arrow and Mirror Arrow cooldown reduction and Tailwind, I believe Necromancer would be a much slower (in terms of movement speed, attack speed and blink arrow mobility). Proper clone placement will be vital (as you will have less clones) and you will also have more time to "fill in" between cooldowns. If one clone dies you will lose a lot of DPS. The Necromancer will have more energy shield however it won't add to the eHP (as EHP is governed by life). The Devouring Diadem only restores up to 4000 ES which the Deadeye can achieve. I would be happy to hear feedback on the Necromancer if someone would like to try it.
Q: Is there an alternative to Cast While Channelling?
A: Yes with, the considerable investment you can go Cast on Critical Strike. Take the Powerful Precision and Rupture ascendancies and get Chance to Bleed Support and/or Faster Attacks Support on gloves for a Pseudo 5L/6L (Rupture increases critical strike chance on bleeding targets and gives +30 Life on Hit on bleeding targets). The gem links will be Barrage-Cast on Critical Strike-Vulnerability-Unearth/Desecrate. I don't recommend this though as it requires additional investment into the critical strike stat and it is also less reliable in generating corpses in a dire situation.
Q: How do you handle Elemental Reflect map mods?
A: In all honestly, I would suggest you avoid this map mod if possible as it will considerably slow down your clear speed. If you must, swap out Added Lightning Damage for Minion and Totem Elemental Resistance. If you really want to go all out then also swap out Wrath for Purity of Elements.
Q: You apply Elemental Equilibrium with cold damage. What if you party with someone who does cold damage?
A: You can change the cold damage on the ring to another element as appropriate e.g. if your friend is cold damage, you can change your ring to fire damage. You can also change your auras as appropriate e.g. instead of Wrath and Anger, in this case, you could go for Wrath and Haste or Hatred. You can also keep a spare ring and/or spare The Devouring Diadem (with the right socket colours) in your stash that suits your regular parties.
PoB Link:pastebin.com/zB2yUYmV
Skill Tree:tinyurl.com/y7ogdjyh
Example Link:tldrexile.com/pathofexile.com/forum/view-thread/2293026
The Sustainable Deadeye Summoner is based about The Devouring Diadem exceptional helmet for high sustainability even though getting respectable DPS (working with Blink Arrow and Mirror Arrow clones) as well as being able to substantially contribute to party play (with empowered DPS auras)
Uber Elder (deathless):
T16 mAZE From the Minotaur:
Pros & Cons:
+ High Survivability (8.8k EHP with MoM made up of 6.2k HP and 4.3k ES | 5.7k HP restored at 5-sec intervals | minions blind, taunt and absorb damage | 10% chance to start Energy Shield Recharge on skill use | Energy Shield Recharge is not interrupted by skill usage as of Patch 3.5.0!)
+ Excellent in Parties (EE -50% elemental resistances | empowered DPS auras | minions blind, taunt and absorb damage)
+ Respectable DPS (750k - 1M Shaper DPS | 1.3M - 1.7M non-Boss DPS | DPS based on 6 - 8 active clones | potential for "Far Shot" to increase DPS by 30% more | Clones persist DPS after summoning | Clones to react and target enemies quicker than human reaction)
+ Highly Mobile
+ All Map Mods Viable
+ Excellent Uber Lab farmer
+ Uber Elder Deathless
- Not a top tier DPS build and it takes 3 seconds to reach 750k+ DPS (6 clones)
- Final build is not a budget build (build can work on budget gear however you will lose out on EHP and DPS | my current gear is ~10-15 exalt in Betrayal League)
- You have large AOE DPS auras but these can still beoutrangedd
- The build is reliant on The Devouring Diadem unique helmet (you should not go ES until you have this helmet
Playstyle:
- Cast Mirror Arrow and Blink Arrow off cooldown
- Position yourself and/or channel Scourge Arrow (which casts Unearth-GMP or Projectile Weakness-Desecrate depending on your setup in order to apply EE and generate corpses for The Devouring Diadem to consume) though Mirror Arrow and Blink Arrow are on cooldown. Positioning yourself means staying away from danger, keeping your allies in range of auras and maximising scourge arrow application of Elemental Equilibrium.
- Cast Phase Run (for survival or movement), Projectile Weakness (on bosses) and Vaal Grace (for survival, especially on Syndicates) as appropriate depending on your gem setup.
- Use flasks for survival or movement as appropriate.
Ascendancy:
Deadeye: Gathering Winds or Rapid and Deadly -> Far Shot -> Endless Munitions
Bandits:
Kill All
Pantheon:
- Major God: Soul of Solaris
- Minor God: Soul of Shakari (chaos resistance) or Soul of Ralakesh (reduced physical damage more than time for Uber Elder)
Leveling Skill:
Recommended Leveling Skills:
- Level 2: Split Arrow or any other preferred skill
- Level 12: Blade Vortex
- Level 31: 4L Herald of Agony-Minion Damage-Damage on Full Life-Pierce (Vicious Projectiles if 5L) and Blade Vortex + Increased Duration + Lesser Poison + Poison. Equip a shield for defences.
- Level 66: 4L Blink Arrow/Mirror Arrow-Minion Damage-Elemental Damage with Attacks-Greater Multiple Projectiles (Elemental Focus if 5L). Turn on Anger and Wrath auras. 4L Split Arrow-Curse On Hit-Projectile Weakness-Mirage Archer is also very useful at this stage of leveling in applying Elemental Equilibrium.
Leveling Gear From Level 66:
- Lioneye's Glare one of a kind bow (will also be used end game)
- Drillneck special quiver
- Elder helmet with Minion Damage Support (for Pseudo 5L)
- Victario's Influence exceptional chest (to reserve less mana and strengthen auras)
- Other gear to achieve max resists and maximise HP and mana stats with out breaking the bank
FAQ:
Q: Why not Witch Necromancer?
A: It will work however devoid of the 100% Increased Blink Arrow and Mirror Arrow cooldown reduction and Tailwind, I believe Necromancer would be a much slower (in terms of movement speed, attack speed and blink arrow mobility). Proper clone placement will be vital (as you will have less clones) and you will also have more time to "fill in" between cooldowns. If one clone dies you will lose a lot of DPS. The Necromancer will have more energy shield however it won't add to the eHP (as EHP is governed by life). The Devouring Diadem only restores up to 4000 ES which the Deadeye can achieve. I would be happy to hear feedback on the Necromancer if someone would like to try it.
Q: Is there an alternative to Cast While Channelling?
A: Yes with, the considerable investment you can go Cast on Critical Strike. Take the Powerful Precision and Rupture ascendancies and get Chance to Bleed Support and/or Faster Attacks Support on gloves for a Pseudo 5L/6L (Rupture increases critical strike chance on bleeding targets and gives +30 Life on Hit on bleeding targets). The gem links will be Barrage-Cast on Critical Strike-Vulnerability-Unearth/Desecrate. I don't recommend this though as it requires additional investment into the critical strike stat and it is also less reliable in generating corpses in a dire situation.
Q: How do you handle Elemental Reflect map mods?
A: In all honestly, I would suggest you avoid this map mod if possible as it will considerably slow down your clear speed. If you must, swap out Added Lightning Damage for Minion and Totem Elemental Resistance. If you really want to go all out then also swap out Wrath for Purity of Elements.
Q: You apply Elemental Equilibrium with cold damage. What if you party with someone who does cold damage?
A: You can change the cold damage on the ring to another element as appropriate e.g. if your friend is cold damage, you can change your ring to fire damage. You can also change your auras as appropriate e.g. instead of Wrath and Anger, in this case, you could go for Wrath and Haste or Hatred. You can also keep a spare ring and/or spare The Devouring Diadem (with the right socket colours) in your stash that suits your regular parties.
PoB Link:pastebin.com/zB2yUYmV
Skill Tree:tinyurl.com/y7ogdjyh
Example Link:tldrexile.com/pathofexile.com/forum/view-thread/2293026