Post by Admin on Jan 21, 2019 6:25:20 GMT
This guide offers a well-balanced caster make for newbies and veterans alike that scales well into the endgame, has terrific mapping consistency and may even be played self-found.
Pros & Cons:
+ cheap & fully SSF-capable
+ smooth gameplay & progression
+ capable to do all content & mapmods
+ immune to all kinds of reflected damage
+ fairly safe, lots of damage reductions & ranged playstyle
- not made for Facetanking, physical damage hurts
- good boss damage requires some investment
- Lightning has the inconsistent damage output
Leveling Guide:
This section will help you while playing through the ten acts and shows the recommended
passive tree progression, gem setups, quest progression, and exp farming zone for each act.
Keep in mind that it may also include some major storyline spoilers if you care about that.
Act 1
- Get Arcane Surge (keep it Lv1 for now!) from Large Chest and kill Hillock
- Get Freezing Pulse, link it with Arcane Surge and throw away Fireball
- Start looking out for a 3-linked, all blue socket Wand or Sceptre
- Get the Coast Waypoint, kill Hailrake on Tidal Island and get Quicksilver Flask in town
- Enter Submerged Passage, look for Flooded Depths and kill the Dweller of the Deep
- Get Orb of Storms and Passive Skillpoint in town
- Enter Prison, get Added Lightning Damage and link it to Freezing Pulse + Arcane Surge
- Start looking out for 2x Sapphire Rings
- Complete Trial of Ascendancy in Lower Prison
- Kill Brutus, progress to Ship Graveyard and get the Waypoint
- Look for Ship Graveyard Cave, get All flame then get Cavern of Wrath Waypoint
- Travel to Ship Graveyard Waypoint and kill Fairgraves
- Go to town to get Passive Skillpoint, Clarity, Flame Dash, Storm Brand & Arc
- Throw away Freezing Pulse and craft a +1 Lightning Gem Wand/Sceptre
- The recipe is Magic Wand/Sceptre + Topaz Ring + Orb of Alteration
- If needed, the recipe for Topaz Rings is Iron Ring + Green Skill Gem
- Put Arc + Arcane Surge + Added Lightning Damage in there
- Replace Orb of Storms with Storm Brand
- Equip Sapphire Rings and kill Merveil
Skill Tree: poeurl.com/cc7c
Act 2
- Once in town, enter the Old Fields first
- Start looking out for 2x Topaz Rings
- Look for the Den, kill Good White Beast and get second Quicksilver in town
- Continue to Crossroads and get Waypoint
- Enter Chamber of Sins, complete Trial of Ascendancy on Level 2 and kill Fidelitas
- Go back to Crossroads, enter Broken Bridge and kill Kraityn
- Back to Crossroads once more, enter Fellshrine Ruins and Crypt
- Complete Trial of Ascendancy in Crypt
- Back to town, enter Riverways and get the Waypoint
- Go to Western Forest, kill Alira & Captain Arteri
- Look for Weaver's Chambers and kill Weaver
- Back in town, get Controlled Destruction and replace Arcane Surge with it
- Link Arcane Surge to Storm Brand
- This spreadsheet by Banana_Lee shows which level you should keep your Arcane Surge at
(AS = Arcane Surge, ID = Increased Duration)
- Enter Lioneye's Watch and get Passive Skillpoint
- Go back to Riverways, enter Wetlands, kill Oak and get Waypoint
- Get two Passive Skillpoints from Eramir in town
- Make your way to the Ancient Pyramid, equip Topaz Rings and kill Vaal Oversoul
Skill Tree: poeurl.com/cc7d
Act 3
- Start looking out for 4-linked Intelligence-based or Hybrid (Int + other stat) gear
- Kill the Blackguards in City of Sarn and enter the town
- Go to Slums, enter Crematorium, finish Trial of Ascendancy and kill Piety
- Get Sewer Key in town
- Go back to Slums, enter Sewers, get Waypoint, find three busts and get skill points in town
- Get Marketplace Waypoint and finish Trial of Ascendancy in Catacombs
- Enter Battlefront, get Waypoint and kill Captain Aurelianus
- Go to Docks and get Thaumetic Sulphite
- Back to Battlefront, enter Solaris Temple and talk to Lady Dialla
- Destroy the Undying Blockade in Sewers
- Enter Ebony Barracks, get Waypoint and kill General Gravicius
- Enter Lunaris Temple, kill Piety and get Skillpoint in town
- Get Imperial Gardens Waypoint and finish Trial of Ascendancy
- Go to Library and finish Siosa's quest
- You can now buy all unlocked gems at Siosa (currency needs to be in the bag!)
- Get Lightning Penetration from Siosa and replace Added Lightning Damage with it
- Also get Decoy Totem and Mana Leech from Siosa
- Link Mana Leech to Storm Brand
- Enter the Sceptre of God and kill Dominus
Skill Tree: poeurl.com/cc7e
Act 4
- Enter the Dried Lake, kill Voll and enter the Mines
- Free Deshret's Spirit in Mines Level 2, progress to Crystal Veins and get Waypoint
- Get Passive Skillpoint and Summon Lightning Golem in town and optionally farm Dried Lake
- Complete the first Labyrinth, you can enter it through the Sarn Encampment
- Read up on the Lord's Labyrinth and Izaro to get an idea what's going on
- After finishing the Labyrinth, ascend to Elementalist and get Paragon of Calamity
- Go back to Crystal Veins, enter Kaom's Dream and kill Kaom
- Now enter Daresso's Dream and kill Daresso
- Get Spell Echo from Dialla and buy Cast when Damage taken in the town
- Put your Arc setup into a 4L and add Spell Echo
- Replace your weapon with a good scepter or dagger, the Spell Damage recipe can help
- Get Enfeeble in Act 3 and add it to CwDt (keep CwDt Lv7 and Enfeeble Lv10!)
- Kill Piety in Belly of the Beast, and finally Malachai in the Harvest
Skill Tree: poeurl.com/cc7f
Act 5
- Kill Overseer Krow and enter the town
- Find the Miasmeter in Control Blocks and kill Justicar Casticus
- Get Stibnite Flask and Skillpoint in town
- Replace one Quicksilver Flask with Stibnite Flask and try to roll of Staunching on it
- Make your way to Templar Courts, kill Avarius and get a unique jewel in the town
- Get Ruined Square Waypoint and optionally kill Utula to get Assassin's Haste in town
- Finish the quest in Reliquary and get Skillpoint in town
- Look for the Sign of Purity in Ossuary
- Kill Kitava on Cathedral Rooftop
- You will suffer a permanent -30% resistance penalty after this fight
Skill Tree:poeurl.com/cc7g
Act 6
- Clear the Twilight Strand to unlock Lilly as Skillgem Vendor
- Get Immortal Call and link it to CwDt (keep it at Lv3!)
- Get Increased Duration and link it to Storm Brand + Arcane Surge
- Get Leap Slam if using Sceptres or Whirling Blades if using Daggers
- Get Faster Attacks and Fortify and link them to the above movement skill
- Start looking out for either two Sceptres or Daggers as the upgrade
- The recipe for Spell Damage is Weapon + Magic/Rare Chain Belt + Blacksmith Whetstone
- Refine the weapons with your Crafting Bench, Cast Speed or Attack Speed are good to add
- Get to Mud Flats and kill the Dishonored Queen
- Enter Karui Fortress, kill Tukohama and get Skillpoint in town
- Use Soul of Tukohama for now
- Finish Trial of Ascendancy in Prison and kill Shavronne
- Enter Prisoner's Gate, kill Abberath and get Skillpoint in town
- Get Riverways Waypoint
- Enter Wetlands, kill Puppet Mistress and get Skillpoint in town
- Light the Beacon and kill the Brine King
- Use Soul of the Brine King for now
Skill Tree:poeurl.com/cc7h
Act 7
- Find the Silver Locket in Broken Bridge and get Basalt Flask in town
- Replace one Life Flask with Basalt Flask
- Enter Crossroads, get Waypoint then enter Crypt through Fellshrine Ruins
- Finish Trial of Ascendancy and find Maligaro's Map
- Go back to Crossroads and enter Chamber of Sins
- Kill Maligaro in Maligaro's Sanctum
- Finish Trial of Ascendancy in Chamber of Sins Level 2 and enter the Den
- Make your way to Ashen Fields and kill Greust, then get Skillpoint in town
- Get Northern Forest Waypoint and enter Dread Thicket
- Collect all Fireflies and kill Gruthkul, then get Skillpoint in town
- Use Soul of Gruthkul
- Find Kishara's Star in Causeway and get Skillpoint in town
- Get the Vaal City Waypoint, enter Temple of Decay and go back to town
- Finish the second Labyrinth and get Shaper of Desolation
- Get back to the Temple of Decay and kill Arakaali
Skill Tree:poeurl.com/cc7i
Act 8
- Enter the Toxic Conduits and kill Doedre
- Go for Quay first, find Ankh of Eternity, kill Tolman and get Skillpoint in town
- Kill the Gemling Legionnaires in Grain Gate and get Skillpoint in town
- Enter Solaris Temple, get Sun Orb then enter Solaris Concourse and get Waypoint
- Go back to Doedre's Cesspool and go for the Grand Promenade now
- Get Bath House Waypoint and finish Trial of Ascendancy
- Enter High Gardens, kill Yugul and get Skillpoint in town
- Enter Lunaris Temple through Lunaris Concourse and get Moon Orb
- Go to Harbour Bridge and kill Solaris & Lunaris
- Use Soul of Solaris
Skill Tree:poeurl.com/cc7j
Act 9
- Find the Storm Blade in Vastiri Desert and speak to Petarus & Vanja in town
- Look for a blocked entrance in Vastiri Desert
- Go to town, talk to Sin and then to Petarus & Vanja
- Kill Shakari and get Skillpoint in town
- Get Foothills Waypoint, enter Boiling Lake and get Basilisk Acid
- Enter the Tunnel and finish Trial of Ascendancy
- Get Quarry Waypoint, enter Refinery and get Trarthan Powder
- Go back to Quarry and kill Garukhan and get Sekhema Feather
- Go to town and give the feather to either Tasuni or Irasha, get Skillpoint
- Enter Belly of the Beast and kill the Depraved Trinity
Skill Tree:poeurl.com/cc7k
Act 10
- Go left on Cathedral Rooftop and kill Plaguewing
- Get Sulphur Flask in town, replace Quicksilver Flask with it
- Go back to Cathedral Rooftop
- Now go right, enter the Ravaged Square and go south
- Enter the Control Blocks, kill Vilenta and get Skillpoint in town
- Optionally find the Teardrop in Reliquary
- Go back to Ravaged Square and get its Waypoint in the upper part
- Enter Ossuary, complete Trial of Ascendancy and get Elixir of Allure
- Get to Desecrated Chamber through Torched Courts and kill Avarius
- Finish the third Labyrinth and get Beacon of Ruin, if this is too hard then keep it for later
- Enter the Canals and make your way to the final bossfight
- You will suffer another permanent -30% resistance penalty after this fight
Skill Tree:poeurl.com/cc7l
Epilogue
- Talk to Lani for two Skillpoints
- Enter Templar Laboratory and get a map from Zana, then buy all maps she's selling
- That's it, you've reached the endgame! Gear up and switch to the endgame gem setup
- Divinarius + Heartbreaker is a good unique dagger combo to get started
- Optionally farm a Tabula Rasa through Humility cards in Blood Aqueduct or Channel Maps
Ascendancy:
- Paragon of Calamity: This is our source of life leech and enough to reach leech cap. Also provides a powerful defensive boost, some offense and protects us from Damage Reflection.
- Shaper of Desolation: Helps with shocking and chilling more consistently.
- Beacon of Ruin: Gives our shocks a minimum damage increase of 20% and enables us to chill with any cold damage by at least 10%, which both get multiplied by their respective ailment effect modifiers. To reach the maximum 50% shock damage increase we need 150% shock effect, with less you can calculate your final shock damage increase with this formula:
damage * (1 + (0.2 * (1 + shock effect))) = final damage
- Liege of the Primordial: Allows us to use our second golem and buffs them.
Pantheon:
- Soul of Solaris (Major): Overall good damage mitigation, try to unlock the extra powers asap.
- Soul of Gruthkul (Minor): Additional physical mitigation is always good to have.
- Soul of Shakari (Minor): Additional chaos damage mitigation. The upgrade saves a flask suffix
Gem Setup:
This is the endgame setup, for Act 1-10 check out the Leveling Section!
Arc is our main skill - it comes with high base damage, decent cast time, shock chance & -effect and a more damage modifier for each remaining chain. This simply means that if for example your Arc can chain 7x and there's nothing to chain to, then it will get a 105% (7*15%) more damage multiplier for that hit.
Spell Echo substantially boosts our cast speed and repeats each skill use without consuming mana for the repeated cast, all at the cost of a minimal damage penalty.
Controlled Destruction is a straight up more multiplier with a crit chance penalty for the linked skill. This reduces our probability to proc Elemental Overload with Arc to the base 5% but doesn't affect any other skills we can use to proc it.
Lightning Penetration is a "hidden" damage increase - it doesn't directly affect our tooltip damage, but rather acts as a dynamic more multiplier by reducing the enemies lightning resistance during damage calculations, and may even drop it into negative values.
Added Lightning Damage adds lots of flat lightning damage at 90% value due to Arcs damage effectiveness. Replace this with an Lv4 Empower if you have a +1 to Level of socketed Gems chest.
Hypothermia is another damage increase that's not represented in our tooltip. It gives a huge more multiplier against chilled enemies while also buffing the effect and duration of our chills.
To reliably make use of this, we need Beacon of Ruin and at least 1 cold damage dealt with Arc, which we can gain through gear or jewels. Due to that, it's our 6th link choice.
Storm Brand is a good tool for us to proc Elemental Overload by creating many individual hits on a relatively large duration. We also use it to proc Arcane Surge, a buff that grants a more Spell Damage multiplier, cast speed and mana regeneration. Increased Duration increases both Storm Brands and Arcane Surges duration. Mana Leech backs up our mana sustain.
Arcane Surge procs based on total mana spent with the linked spell. To reliably proc it with every cast you need to keep it at whatever your mana cost allows, usually Lv6!
Cast when Damage took (CwDt) is a trigger gem which will proc all linked spells after reaching a certain threshold of damage received, as long as the spells are within the level limitation.
This doesn't refer to the spells gem level, but rather its required level - in our case max. Lv38.
Immortal Call helps to survive physical damage by temporarily giving us physical immunity. Ignore the Endurance Charge part, it has a base duration and works even without charges!
Cold Snap helps with chilling in maps with the Chance to avoid Elemental Ailments mod, and occasionally grants Frenzy Charges. Increased Duration maximizes their duration.
Keep CwDt at Lv1, Immortal Call at Lv3 and Cold Snap at Lv7 for consistent procs!
Two different movement skill setups, which one to use depends on your weapon choices.
Leap Slam is for Sceptre users and allows for relatively fast movement while also being able to pass obstacles on its own, Whirling Blades is for Dagger users and gets insanely fast with enough Attack Speed scaling, but can't pass obstacles. Faster Attacks increases their speed, Fortify grants a buff on a hit that reduces all incoming damage from hits by 20%.
Clarity helps to sustain mana for skill usage costs and Mind over Matter by adding flat mana regeneration to our base amount, which then gets multiplied by all respective % modifiers.
Unlike other auras, it reserves a flat amount of mana which is dependent on its gem level, keeps it at a level where you're comfortable with the reservation cost compared to regeneration gain.
Enfeeble curses the enemy with a debuff that greatly reduces their damage as well as a hit- and crit rate. We link it to another Cast when Damage has taken to automate casting.
Keep CwDt at Lv7 and Enfeeble at Lv10 for a good proc/effect ratio!
Flame Dash is just meant a backup movement skill, mostly interesting for Dagger users to be able to pass obstacles or avoiding taking any damage from ground effects.
Decoy Totem uses a taunt skill, that with good rhythm can prevent you from getting hit at all in the majority of boss fights. Its purpose is not to tank infinitely, but rather distracting the enemy to buy you some time. Shaper, Elder and their guardians can't be taunted!
Summon Lightning Golem grants us a companion that boosts our attack- & cast speed and occasionally casts a mini-Wrath aura, giving us some flat lightning damage.
Minion and Totem Elemental Resistance helps both of them survive, you can also consider switching this with Empower to raise their base life.
Playstyle:
- Arc has a good range, there's no need to get close to the enemy unless you want to proc Fortify.
- The buffs gained by casting Storm Brand on enemies deliver a significant damage boost, while also gaining important leech to survive.
- Movement is a big part of this development. It's not just good for fast clearing but also forces you to learn all fights and proper positioning to succeed.
- Most enemy skills give you some cues and time to react. The more time you have, the more likely it's able to kill you even without any damage mods.
- These skills often also target your position during their animation start and won't follow you. Simply moving away is enough to survive in this case.
- The environment can be used to block many skills and is often meant to be made use of.
- Flasks refill pretty fast while clearing, you can usually keep them up with some practice.
Video:
Uber Elder:
Elder & Guardians:
Shaper & Guardians:
Chayula's Domain:
Uber Atziri:
Vaal Temple:
T16 Haunted Mansion:
Shaper w/ full Standard Gear:
PoB Link:pastebin.com/r3EEZjCa
Skill Tree:poeurl.com/cc7p
Example Link:www.pathofexile.com/forum/view-thread/1147951
Posted By U4N.
Pros & Cons:
+ cheap & fully SSF-capable
+ smooth gameplay & progression
+ capable to do all content & mapmods
+ immune to all kinds of reflected damage
+ fairly safe, lots of damage reductions & ranged playstyle
- not made for Facetanking, physical damage hurts
- good boss damage requires some investment
- Lightning has the inconsistent damage output
Leveling Guide:
This section will help you while playing through the ten acts and shows the recommended
passive tree progression, gem setups, quest progression, and exp farming zone for each act.
Keep in mind that it may also include some major storyline spoilers if you care about that.
Act 1
- Get Arcane Surge (keep it Lv1 for now!) from Large Chest and kill Hillock
- Get Freezing Pulse, link it with Arcane Surge and throw away Fireball
- Start looking out for a 3-linked, all blue socket Wand or Sceptre
- Get the Coast Waypoint, kill Hailrake on Tidal Island and get Quicksilver Flask in town
- Enter Submerged Passage, look for Flooded Depths and kill the Dweller of the Deep
- Get Orb of Storms and Passive Skillpoint in town
- Enter Prison, get Added Lightning Damage and link it to Freezing Pulse + Arcane Surge
- Start looking out for 2x Sapphire Rings
- Complete Trial of Ascendancy in Lower Prison
- Kill Brutus, progress to Ship Graveyard and get the Waypoint
- Look for Ship Graveyard Cave, get All flame then get Cavern of Wrath Waypoint
- Travel to Ship Graveyard Waypoint and kill Fairgraves
- Go to town to get Passive Skillpoint, Clarity, Flame Dash, Storm Brand & Arc
- Throw away Freezing Pulse and craft a +1 Lightning Gem Wand/Sceptre
- The recipe is Magic Wand/Sceptre + Topaz Ring + Orb of Alteration
- If needed, the recipe for Topaz Rings is Iron Ring + Green Skill Gem
- Put Arc + Arcane Surge + Added Lightning Damage in there
- Replace Orb of Storms with Storm Brand
- Equip Sapphire Rings and kill Merveil
Skill Tree: poeurl.com/cc7c
Act 2
- Once in town, enter the Old Fields first
- Start looking out for 2x Topaz Rings
- Look for the Den, kill Good White Beast and get second Quicksilver in town
- Continue to Crossroads and get Waypoint
- Enter Chamber of Sins, complete Trial of Ascendancy on Level 2 and kill Fidelitas
- Go back to Crossroads, enter Broken Bridge and kill Kraityn
- Back to Crossroads once more, enter Fellshrine Ruins and Crypt
- Complete Trial of Ascendancy in Crypt
- Back to town, enter Riverways and get the Waypoint
- Go to Western Forest, kill Alira & Captain Arteri
- Look for Weaver's Chambers and kill Weaver
- Back in town, get Controlled Destruction and replace Arcane Surge with it
- Link Arcane Surge to Storm Brand
- This spreadsheet by Banana_Lee shows which level you should keep your Arcane Surge at
(AS = Arcane Surge, ID = Increased Duration)
- Enter Lioneye's Watch and get Passive Skillpoint
- Go back to Riverways, enter Wetlands, kill Oak and get Waypoint
- Get two Passive Skillpoints from Eramir in town
- Make your way to the Ancient Pyramid, equip Topaz Rings and kill Vaal Oversoul
Skill Tree: poeurl.com/cc7d
Act 3
- Start looking out for 4-linked Intelligence-based or Hybrid (Int + other stat) gear
- Kill the Blackguards in City of Sarn and enter the town
- Go to Slums, enter Crematorium, finish Trial of Ascendancy and kill Piety
- Get Sewer Key in town
- Go back to Slums, enter Sewers, get Waypoint, find three busts and get skill points in town
- Get Marketplace Waypoint and finish Trial of Ascendancy in Catacombs
- Enter Battlefront, get Waypoint and kill Captain Aurelianus
- Go to Docks and get Thaumetic Sulphite
- Back to Battlefront, enter Solaris Temple and talk to Lady Dialla
- Destroy the Undying Blockade in Sewers
- Enter Ebony Barracks, get Waypoint and kill General Gravicius
- Enter Lunaris Temple, kill Piety and get Skillpoint in town
- Get Imperial Gardens Waypoint and finish Trial of Ascendancy
- Go to Library and finish Siosa's quest
- You can now buy all unlocked gems at Siosa (currency needs to be in the bag!)
- Get Lightning Penetration from Siosa and replace Added Lightning Damage with it
- Also get Decoy Totem and Mana Leech from Siosa
- Link Mana Leech to Storm Brand
- Enter the Sceptre of God and kill Dominus
Skill Tree: poeurl.com/cc7e
Act 4
- Enter the Dried Lake, kill Voll and enter the Mines
- Free Deshret's Spirit in Mines Level 2, progress to Crystal Veins and get Waypoint
- Get Passive Skillpoint and Summon Lightning Golem in town and optionally farm Dried Lake
- Complete the first Labyrinth, you can enter it through the Sarn Encampment
- Read up on the Lord's Labyrinth and Izaro to get an idea what's going on
- After finishing the Labyrinth, ascend to Elementalist and get Paragon of Calamity
- Go back to Crystal Veins, enter Kaom's Dream and kill Kaom
- Now enter Daresso's Dream and kill Daresso
- Get Spell Echo from Dialla and buy Cast when Damage taken in the town
- Put your Arc setup into a 4L and add Spell Echo
- Replace your weapon with a good scepter or dagger, the Spell Damage recipe can help
- Get Enfeeble in Act 3 and add it to CwDt (keep CwDt Lv7 and Enfeeble Lv10!)
- Kill Piety in Belly of the Beast, and finally Malachai in the Harvest
Skill Tree: poeurl.com/cc7f
Act 5
- Kill Overseer Krow and enter the town
- Find the Miasmeter in Control Blocks and kill Justicar Casticus
- Get Stibnite Flask and Skillpoint in town
- Replace one Quicksilver Flask with Stibnite Flask and try to roll of Staunching on it
- Make your way to Templar Courts, kill Avarius and get a unique jewel in the town
- Get Ruined Square Waypoint and optionally kill Utula to get Assassin's Haste in town
- Finish the quest in Reliquary and get Skillpoint in town
- Look for the Sign of Purity in Ossuary
- Kill Kitava on Cathedral Rooftop
- You will suffer a permanent -30% resistance penalty after this fight
Skill Tree:poeurl.com/cc7g
Act 6
- Clear the Twilight Strand to unlock Lilly as Skillgem Vendor
- Get Immortal Call and link it to CwDt (keep it at Lv3!)
- Get Increased Duration and link it to Storm Brand + Arcane Surge
- Get Leap Slam if using Sceptres or Whirling Blades if using Daggers
- Get Faster Attacks and Fortify and link them to the above movement skill
- Start looking out for either two Sceptres or Daggers as the upgrade
- The recipe for Spell Damage is Weapon + Magic/Rare Chain Belt + Blacksmith Whetstone
- Refine the weapons with your Crafting Bench, Cast Speed or Attack Speed are good to add
- Get to Mud Flats and kill the Dishonored Queen
- Enter Karui Fortress, kill Tukohama and get Skillpoint in town
- Use Soul of Tukohama for now
- Finish Trial of Ascendancy in Prison and kill Shavronne
- Enter Prisoner's Gate, kill Abberath and get Skillpoint in town
- Get Riverways Waypoint
- Enter Wetlands, kill Puppet Mistress and get Skillpoint in town
- Light the Beacon and kill the Brine King
- Use Soul of the Brine King for now
Skill Tree:poeurl.com/cc7h
Act 7
- Find the Silver Locket in Broken Bridge and get Basalt Flask in town
- Replace one Life Flask with Basalt Flask
- Enter Crossroads, get Waypoint then enter Crypt through Fellshrine Ruins
- Finish Trial of Ascendancy and find Maligaro's Map
- Go back to Crossroads and enter Chamber of Sins
- Kill Maligaro in Maligaro's Sanctum
- Finish Trial of Ascendancy in Chamber of Sins Level 2 and enter the Den
- Make your way to Ashen Fields and kill Greust, then get Skillpoint in town
- Get Northern Forest Waypoint and enter Dread Thicket
- Collect all Fireflies and kill Gruthkul, then get Skillpoint in town
- Use Soul of Gruthkul
- Find Kishara's Star in Causeway and get Skillpoint in town
- Get the Vaal City Waypoint, enter Temple of Decay and go back to town
- Finish the second Labyrinth and get Shaper of Desolation
- Get back to the Temple of Decay and kill Arakaali
Skill Tree:poeurl.com/cc7i
Act 8
- Enter the Toxic Conduits and kill Doedre
- Go for Quay first, find Ankh of Eternity, kill Tolman and get Skillpoint in town
- Kill the Gemling Legionnaires in Grain Gate and get Skillpoint in town
- Enter Solaris Temple, get Sun Orb then enter Solaris Concourse and get Waypoint
- Go back to Doedre's Cesspool and go for the Grand Promenade now
- Get Bath House Waypoint and finish Trial of Ascendancy
- Enter High Gardens, kill Yugul and get Skillpoint in town
- Enter Lunaris Temple through Lunaris Concourse and get Moon Orb
- Go to Harbour Bridge and kill Solaris & Lunaris
- Use Soul of Solaris
Skill Tree:poeurl.com/cc7j
Act 9
- Find the Storm Blade in Vastiri Desert and speak to Petarus & Vanja in town
- Look for a blocked entrance in Vastiri Desert
- Go to town, talk to Sin and then to Petarus & Vanja
- Kill Shakari and get Skillpoint in town
- Get Foothills Waypoint, enter Boiling Lake and get Basilisk Acid
- Enter the Tunnel and finish Trial of Ascendancy
- Get Quarry Waypoint, enter Refinery and get Trarthan Powder
- Go back to Quarry and kill Garukhan and get Sekhema Feather
- Go to town and give the feather to either Tasuni or Irasha, get Skillpoint
- Enter Belly of the Beast and kill the Depraved Trinity
Skill Tree:poeurl.com/cc7k
Act 10
- Go left on Cathedral Rooftop and kill Plaguewing
- Get Sulphur Flask in town, replace Quicksilver Flask with it
- Go back to Cathedral Rooftop
- Now go right, enter the Ravaged Square and go south
- Enter the Control Blocks, kill Vilenta and get Skillpoint in town
- Optionally find the Teardrop in Reliquary
- Go back to Ravaged Square and get its Waypoint in the upper part
- Enter Ossuary, complete Trial of Ascendancy and get Elixir of Allure
- Get to Desecrated Chamber through Torched Courts and kill Avarius
- Finish the third Labyrinth and get Beacon of Ruin, if this is too hard then keep it for later
- Enter the Canals and make your way to the final bossfight
- You will suffer another permanent -30% resistance penalty after this fight
Skill Tree:poeurl.com/cc7l
Epilogue
- Talk to Lani for two Skillpoints
- Enter Templar Laboratory and get a map from Zana, then buy all maps she's selling
- That's it, you've reached the endgame! Gear up and switch to the endgame gem setup
- Divinarius + Heartbreaker is a good unique dagger combo to get started
- Optionally farm a Tabula Rasa through Humility cards in Blood Aqueduct or Channel Maps
Ascendancy:
- Paragon of Calamity: This is our source of life leech and enough to reach leech cap. Also provides a powerful defensive boost, some offense and protects us from Damage Reflection.
- Shaper of Desolation: Helps with shocking and chilling more consistently.
- Beacon of Ruin: Gives our shocks a minimum damage increase of 20% and enables us to chill with any cold damage by at least 10%, which both get multiplied by their respective ailment effect modifiers. To reach the maximum 50% shock damage increase we need 150% shock effect, with less you can calculate your final shock damage increase with this formula:
damage * (1 + (0.2 * (1 + shock effect))) = final damage
- Liege of the Primordial: Allows us to use our second golem and buffs them.
Pantheon:
- Soul of Solaris (Major): Overall good damage mitigation, try to unlock the extra powers asap.
- Soul of Gruthkul (Minor): Additional physical mitigation is always good to have.
- Soul of Shakari (Minor): Additional chaos damage mitigation. The upgrade saves a flask suffix
Gem Setup:
This is the endgame setup, for Act 1-10 check out the Leveling Section!
Arc is our main skill - it comes with high base damage, decent cast time, shock chance & -effect and a more damage modifier for each remaining chain. This simply means that if for example your Arc can chain 7x and there's nothing to chain to, then it will get a 105% (7*15%) more damage multiplier for that hit.
Spell Echo substantially boosts our cast speed and repeats each skill use without consuming mana for the repeated cast, all at the cost of a minimal damage penalty.
Controlled Destruction is a straight up more multiplier with a crit chance penalty for the linked skill. This reduces our probability to proc Elemental Overload with Arc to the base 5% but doesn't affect any other skills we can use to proc it.
Lightning Penetration is a "hidden" damage increase - it doesn't directly affect our tooltip damage, but rather acts as a dynamic more multiplier by reducing the enemies lightning resistance during damage calculations, and may even drop it into negative values.
Added Lightning Damage adds lots of flat lightning damage at 90% value due to Arcs damage effectiveness. Replace this with an Lv4 Empower if you have a +1 to Level of socketed Gems chest.
Hypothermia is another damage increase that's not represented in our tooltip. It gives a huge more multiplier against chilled enemies while also buffing the effect and duration of our chills.
To reliably make use of this, we need Beacon of Ruin and at least 1 cold damage dealt with Arc, which we can gain through gear or jewels. Due to that, it's our 6th link choice.
Storm Brand is a good tool for us to proc Elemental Overload by creating many individual hits on a relatively large duration. We also use it to proc Arcane Surge, a buff that grants a more Spell Damage multiplier, cast speed and mana regeneration. Increased Duration increases both Storm Brands and Arcane Surges duration. Mana Leech backs up our mana sustain.
Arcane Surge procs based on total mana spent with the linked spell. To reliably proc it with every cast you need to keep it at whatever your mana cost allows, usually Lv6!
Cast when Damage took (CwDt) is a trigger gem which will proc all linked spells after reaching a certain threshold of damage received, as long as the spells are within the level limitation.
This doesn't refer to the spells gem level, but rather its required level - in our case max. Lv38.
Immortal Call helps to survive physical damage by temporarily giving us physical immunity. Ignore the Endurance Charge part, it has a base duration and works even without charges!
Cold Snap helps with chilling in maps with the Chance to avoid Elemental Ailments mod, and occasionally grants Frenzy Charges. Increased Duration maximizes their duration.
Keep CwDt at Lv1, Immortal Call at Lv3 and Cold Snap at Lv7 for consistent procs!
Two different movement skill setups, which one to use depends on your weapon choices.
Leap Slam is for Sceptre users and allows for relatively fast movement while also being able to pass obstacles on its own, Whirling Blades is for Dagger users and gets insanely fast with enough Attack Speed scaling, but can't pass obstacles. Faster Attacks increases their speed, Fortify grants a buff on a hit that reduces all incoming damage from hits by 20%.
Clarity helps to sustain mana for skill usage costs and Mind over Matter by adding flat mana regeneration to our base amount, which then gets multiplied by all respective % modifiers.
Unlike other auras, it reserves a flat amount of mana which is dependent on its gem level, keeps it at a level where you're comfortable with the reservation cost compared to regeneration gain.
Enfeeble curses the enemy with a debuff that greatly reduces their damage as well as a hit- and crit rate. We link it to another Cast when Damage has taken to automate casting.
Keep CwDt at Lv7 and Enfeeble at Lv10 for a good proc/effect ratio!
Flame Dash is just meant a backup movement skill, mostly interesting for Dagger users to be able to pass obstacles or avoiding taking any damage from ground effects.
Decoy Totem uses a taunt skill, that with good rhythm can prevent you from getting hit at all in the majority of boss fights. Its purpose is not to tank infinitely, but rather distracting the enemy to buy you some time. Shaper, Elder and their guardians can't be taunted!
Summon Lightning Golem grants us a companion that boosts our attack- & cast speed and occasionally casts a mini-Wrath aura, giving us some flat lightning damage.
Minion and Totem Elemental Resistance helps both of them survive, you can also consider switching this with Empower to raise their base life.
Playstyle:
- Arc has a good range, there's no need to get close to the enemy unless you want to proc Fortify.
- The buffs gained by casting Storm Brand on enemies deliver a significant damage boost, while also gaining important leech to survive.
- Movement is a big part of this development. It's not just good for fast clearing but also forces you to learn all fights and proper positioning to succeed.
- Most enemy skills give you some cues and time to react. The more time you have, the more likely it's able to kill you even without any damage mods.
- These skills often also target your position during their animation start and won't follow you. Simply moving away is enough to survive in this case.
- The environment can be used to block many skills and is often meant to be made use of.
- Flasks refill pretty fast while clearing, you can usually keep them up with some practice.
Video:
Uber Elder:
Elder & Guardians:
Shaper & Guardians:
Chayula's Domain:
Uber Atziri:
Vaal Temple:
T16 Haunted Mansion:
Shaper w/ full Standard Gear:
PoB Link:pastebin.com/r3EEZjCa
Skill Tree:poeurl.com/cc7p
Example Link:www.pathofexile.com/forum/view-thread/1147951
Posted By U4N.