Post by Admin on Feb 1, 2019 6:34:48 GMT
1. PoE 3.5 Pathfinder Fossil Farmer Builds
This makes works by just stacking loads of movement speed and increased flask impact because of the pathfinder ascendancy!
Pros & Cons:
+ Very very very VERY Fast
+ Not that expensive
- Need to spend a lot of regret orbs to respec
Gear:
- Helm -
For the helm, we will use a Devoto's Devotion for the 20% increased movement speed.
The best enchant would be 36% increased Phase Run Duration.
- Weapons -
For the weapons, we will use 2 Allure claws since they each give 15% increased movement speed while phasing.
- Amulet -
For the amulet, we will use Karui Ward, the optimal corruption would be increased movement speed one, but they're expansive!
- Body Armour -
Queen of the forest!Nothing else!
- Rings -
For the rings, I'd recommend a rare ring with life and resistances. I use the 2 rings to cap my resistances.
- Gloves -
For the gloves, you can use a rare pair with life, some resistance, and intelligence.
- Belt -
Here we want the String of Servitude with the % increased movement speed during any flask effect implicit.
- Boots -
Rare boots with Life, Resists and 35% Movement Speed!
- Flasks -
For the Flasks we're gonna use a Quartz Flask for the phasing when Phase Run is down, a Jade Flask to get more evasion for the QoTF, a Silver Flask for the Onslaught bonus, a Quicksilverfor movespeed and a Life Flask with Bleed removal.
Gems Link:
- Clear Skill -
Since you need to kill monsters in Delve in order to complete encounters, I chose a skill that scales off of Physical Damage (Because of our claws), that has decent clear speed. So I chose Frost Blades.
I linked it with Multistrike to increase the attack speed, Ice Bite to generate frenzy charges and increase our phase run duration and Elemental Damage With Attacks to increase it's damage a bit.
Frost Blades - Ice Bite - Multistrike - Elemental Damage with Attacks
- Phase Run Setup -
Phase Run - Empower - Enhance - Efficacy - Increased Duration
Pretty basic links here, we're increasing the duration of Phase Run with Efficacy and Increased Duration, and Increasing the Movement Speed it gives us with Empower and Enhance.
- Auras -
We will be running Haste for move movement speed and Grace to
have more evasion for the Queen of the Forest. We're also linking them with an Enlighten to have some mana to use Frost Blades.
Haste - Grace - Enlighten
- Spare Links -
We have a lot of spare links, you can use those to level enlightens/empowers/enhances.
You can also use a CWDT setup or smoke mine, but it's not really necessary.
Bandits: Kill them all.
Pantheon:
Major: Soul of Lunaris (more movement speed)
Minor: Soul of Garukhan (more movement speed)
PoB Link:pastebin.com/5Y9KMgbW
Skill Tree:tinyurl.com/yb8tnsff
Example Link:www.pathofexile.com/forum/view-thread/2321459
2. Poison Blade Flurry Melee and Minion Hybrid Pathfinder Builds
That is my first guide so please let me know if there are any ideas to improve! I'm definitely excited for the reason that this can be the first original creation that works relatively properly! This could be a lengthy introduction, so please visit TL;DR when you do not have the heart to study via every little thing.
In the heart of this make, I use both raise spider ability from Arakaali's Fang, and the Herald of Agony talent, combined with blade flurry to quickly mow down enemies with poison. The purpose why I decided to choose the Pathfinder ascendancy is because Pathfinder has some really nice notable skills that concentrate on poisons and Herald of Agony. Also, after you get made use of for the play style of spamming flasks with Pathfinder, it really is hard to settle down for other classes. This build, in particular, makes use of the flask Writhing Jar generally, so it is a win-win scenario.
Pros & Cons:
+ Fast clear speed
+ Fun hybrid play style of minion and melee that works off of each other
+ Except Arakaali's Fang, most of the gears are fairly cheap to get the build started
+ Can start the build as early as level 53
+ Can be hard to kill because of the life restored all the time with flasks
+ Around 3200 Life and 400 Energy Shield JUST BY THE TREE and the UNIQUE ITEMS ALONE
+ Can clear red tier maps without huge investments (didn't get to Shaper or Elder yet due to my crap gear)
+ Personal opinion, but looks pretty cool even without the MTX
- Some map mods like hexproof or Phys reflected might not be the most ideal
- Arakaali's Fang is expensive now, not a league starter
- Like many other builds, end gears to min-max can be costly
- Can rely heavily on flasks, especially when the build doesn't focus too much on leech/regen
- Without both minion and melee skills working together, this build might not generate enough poison to quickly kill everything.
- Not made for pure face-tanking, as you still have a chance to be one-shot
Ascendancy:
Nature's Boon: Normal Labyrinth. This notable skill makes leveling much easier; simply spam quicksilver flasks to get through everywhere faster. Once you get this notable skill, you may want to start focusing more on the flasks you'll use to level since you'll be spamming those for next few acts before changing to higher level flasks like the Writhing Jar.
Nature's Reprisal: Cruel Labyrinth. At this point, you should start to gear up for the poison-related build. If you are at around level 53, you can equip Arakaali's Fang and Victario's Charity and start leveling at a much faster pace.
Master Toxicist: Merciless Labyrinth. After this notable skill, you are done with the core ascendancy nodes. This will help you to maximize your poison damage to the enemy and keep your virulence level above 30 majorities of the time for your agony crawler.
Nature's Adrenaline: Eternal Labyrinth. This notable skill is a purely optional one, but boy is it worth it. The attack speed definitely helps the poison to stack faster, and the movement speed paired up with good Quicksilver of adrenaline allows you to zip through the map.
Pantheon:
Soul of Solaris (Major): Recommended for maps with hard bosses, or labyrinth. The extra powers help out significantly, so try to get them as soon as possible.
Soul of Lunaris (Major): Great for farming mobs and clearing maps fast. Since worms from Writhing Jar counts as an enemy, you can get physical damage reduction from this (for a brief moment).
Soul of Shakari (Minor): Extra chaos resistance never hurts. When you get the extra power, you will be immune to poison as well.
Soul of Ralakesh (Minor): Extra power helps out this minor god power pretty well. Cannot be blinded and cannot be maimed helps to poison faster
Gems Link:
6-link (chest): Blade Flurry - Vile Toxins - Deadly Ailments - Void Manipulation / Added Chaos Damage - Unbound Ailments Support - Melee Physical Damage
4-link (gloves): Herald of Agony - Vicious Projectiles - Poison - Unbound Ailments
4-link (helmet): Desecrate - Vaal Breach / Convocation - Blasphemy - Warlord's Mark
4-link (boots): Cast When Damage Taken - Immortal Call - Increased Duration - Desecrate / Flesh Offering
3-link (dagger): Poison - Vile Toxins / Blind - Multistrike
3-link (shield): Faster Attacks - Whirling Blades / Shield Charge - Fortify
PoB Link:pastebin.com/9Maw0Xx6
Skill Tree:tinyurl.com/yaeyk5xf
Example Link:www.pathofexile.com/forum/view-thread/2321027
3. PoE 3.5 Indigon Winter Orb Builds
While the Elementalist build is top notch on clear speed, what I didn't quite like that the damage on bosses and Tankiness felt lacking at times. This build is designed more for T16 guardians and U.Elder farming. Map clear speed for me is fast enough with the herald of ice + quicksilver + phase run though it doesn't have the explosiveness on Elementalist.
On paper, you can reach 1500-200% increased spell damage with sufficient mana and mana regen on gear and tree. I take no credit on the tree build as I just reworked the old indigon/ poet tree and allocated some points into duration and AOE nodes for winter orb. Pathfinder gives you permanent uptime on flasks with 50% increased effect so that gives you all the defense you need as well as to option to sustain righteous fire for another 40% more spell damage
Notes on RF: RF gives you 39% more spell damage, and with vaal RF 78%. It is a straight up multiplier like pain attunement and definitely worth running it on harder bosses like U.Elder.
Pros & Cons:
+ Fast, tanky, high DPS
+ easy deathless boss kills including shaper/ uber elder
+ MOM extra EHP (8200 for me with watcher's eye)
+ Near Permanent flasks- layer layer of defences with the taste of hate, wise oak and more AOE and 3 more projectiles from dying sun
+ immunity to all elemental ailments
+ running around with RF and spamming spells is cool
- slower map clear compared to Elementalist version
- no impulse + beacon of ruin explosion ecstasy (if that's your thing)
- Flask management
- can't run Atziri (I think, haven't tried)
T16 Minotaur:
T16 Phoenix:
Uber Elder:
PoB Link:pastebin.com/bPWYLCBb
Skill Tree:tinyurl.com/ydeozgyb
Example Link:www.pathofexile.com/forum/view-thread/2320198
Posted By u4n.com/poe-currency.
This makes works by just stacking loads of movement speed and increased flask impact because of the pathfinder ascendancy!
Pros & Cons:
+ Very very very VERY Fast
+ Not that expensive
- Need to spend a lot of regret orbs to respec
Gear:
- Helm -
For the helm, we will use a Devoto's Devotion for the 20% increased movement speed.
The best enchant would be 36% increased Phase Run Duration.
- Weapons -
For the weapons, we will use 2 Allure claws since they each give 15% increased movement speed while phasing.
- Amulet -
For the amulet, we will use Karui Ward, the optimal corruption would be increased movement speed one, but they're expansive!
- Body Armour -
Queen of the forest!Nothing else!
- Rings -
For the rings, I'd recommend a rare ring with life and resistances. I use the 2 rings to cap my resistances.
- Gloves -
For the gloves, you can use a rare pair with life, some resistance, and intelligence.
- Belt -
Here we want the String of Servitude with the % increased movement speed during any flask effect implicit.
- Boots -
Rare boots with Life, Resists and 35% Movement Speed!
- Flasks -
For the Flasks we're gonna use a Quartz Flask for the phasing when Phase Run is down, a Jade Flask to get more evasion for the QoTF, a Silver Flask for the Onslaught bonus, a Quicksilverfor movespeed and a Life Flask with Bleed removal.
Gems Link:
- Clear Skill -
Since you need to kill monsters in Delve in order to complete encounters, I chose a skill that scales off of Physical Damage (Because of our claws), that has decent clear speed. So I chose Frost Blades.
I linked it with Multistrike to increase the attack speed, Ice Bite to generate frenzy charges and increase our phase run duration and Elemental Damage With Attacks to increase it's damage a bit.
Frost Blades - Ice Bite - Multistrike - Elemental Damage with Attacks
- Phase Run Setup -
Phase Run - Empower - Enhance - Efficacy - Increased Duration
Pretty basic links here, we're increasing the duration of Phase Run with Efficacy and Increased Duration, and Increasing the Movement Speed it gives us with Empower and Enhance.
- Auras -
We will be running Haste for move movement speed and Grace to
have more evasion for the Queen of the Forest. We're also linking them with an Enlighten to have some mana to use Frost Blades.
Haste - Grace - Enlighten
- Spare Links -
We have a lot of spare links, you can use those to level enlightens/empowers/enhances.
You can also use a CWDT setup or smoke mine, but it's not really necessary.
Bandits: Kill them all.
Pantheon:
Major: Soul of Lunaris (more movement speed)
Minor: Soul of Garukhan (more movement speed)
PoB Link:pastebin.com/5Y9KMgbW
Skill Tree:tinyurl.com/yb8tnsff
Example Link:www.pathofexile.com/forum/view-thread/2321459
2. Poison Blade Flurry Melee and Minion Hybrid Pathfinder Builds
That is my first guide so please let me know if there are any ideas to improve! I'm definitely excited for the reason that this can be the first original creation that works relatively properly! This could be a lengthy introduction, so please visit TL;DR when you do not have the heart to study via every little thing.
In the heart of this make, I use both raise spider ability from Arakaali's Fang, and the Herald of Agony talent, combined with blade flurry to quickly mow down enemies with poison. The purpose why I decided to choose the Pathfinder ascendancy is because Pathfinder has some really nice notable skills that concentrate on poisons and Herald of Agony. Also, after you get made use of for the play style of spamming flasks with Pathfinder, it really is hard to settle down for other classes. This build, in particular, makes use of the flask Writhing Jar generally, so it is a win-win scenario.
Pros & Cons:
+ Fast clear speed
+ Fun hybrid play style of minion and melee that works off of each other
+ Except Arakaali's Fang, most of the gears are fairly cheap to get the build started
+ Can start the build as early as level 53
+ Can be hard to kill because of the life restored all the time with flasks
+ Around 3200 Life and 400 Energy Shield JUST BY THE TREE and the UNIQUE ITEMS ALONE
+ Can clear red tier maps without huge investments (didn't get to Shaper or Elder yet due to my crap gear)
+ Personal opinion, but looks pretty cool even without the MTX
- Some map mods like hexproof or Phys reflected might not be the most ideal
- Arakaali's Fang is expensive now, not a league starter
- Like many other builds, end gears to min-max can be costly
- Can rely heavily on flasks, especially when the build doesn't focus too much on leech/regen
- Without both minion and melee skills working together, this build might not generate enough poison to quickly kill everything.
- Not made for pure face-tanking, as you still have a chance to be one-shot
Ascendancy:
Nature's Boon: Normal Labyrinth. This notable skill makes leveling much easier; simply spam quicksilver flasks to get through everywhere faster. Once you get this notable skill, you may want to start focusing more on the flasks you'll use to level since you'll be spamming those for next few acts before changing to higher level flasks like the Writhing Jar.
Nature's Reprisal: Cruel Labyrinth. At this point, you should start to gear up for the poison-related build. If you are at around level 53, you can equip Arakaali's Fang and Victario's Charity and start leveling at a much faster pace.
Master Toxicist: Merciless Labyrinth. After this notable skill, you are done with the core ascendancy nodes. This will help you to maximize your poison damage to the enemy and keep your virulence level above 30 majorities of the time for your agony crawler.
Nature's Adrenaline: Eternal Labyrinth. This notable skill is a purely optional one, but boy is it worth it. The attack speed definitely helps the poison to stack faster, and the movement speed paired up with good Quicksilver of adrenaline allows you to zip through the map.
Pantheon:
Soul of Solaris (Major): Recommended for maps with hard bosses, or labyrinth. The extra powers help out significantly, so try to get them as soon as possible.
Soul of Lunaris (Major): Great for farming mobs and clearing maps fast. Since worms from Writhing Jar counts as an enemy, you can get physical damage reduction from this (for a brief moment).
Soul of Shakari (Minor): Extra chaos resistance never hurts. When you get the extra power, you will be immune to poison as well.
Soul of Ralakesh (Minor): Extra power helps out this minor god power pretty well. Cannot be blinded and cannot be maimed helps to poison faster
Gems Link:
6-link (chest): Blade Flurry - Vile Toxins - Deadly Ailments - Void Manipulation / Added Chaos Damage - Unbound Ailments Support - Melee Physical Damage
4-link (gloves): Herald of Agony - Vicious Projectiles - Poison - Unbound Ailments
4-link (helmet): Desecrate - Vaal Breach / Convocation - Blasphemy - Warlord's Mark
4-link (boots): Cast When Damage Taken - Immortal Call - Increased Duration - Desecrate / Flesh Offering
3-link (dagger): Poison - Vile Toxins / Blind - Multistrike
3-link (shield): Faster Attacks - Whirling Blades / Shield Charge - Fortify
PoB Link:pastebin.com/9Maw0Xx6
Skill Tree:tinyurl.com/yaeyk5xf
Example Link:www.pathofexile.com/forum/view-thread/2321027
3. PoE 3.5 Indigon Winter Orb Builds
While the Elementalist build is top notch on clear speed, what I didn't quite like that the damage on bosses and Tankiness felt lacking at times. This build is designed more for T16 guardians and U.Elder farming. Map clear speed for me is fast enough with the herald of ice + quicksilver + phase run though it doesn't have the explosiveness on Elementalist.
On paper, you can reach 1500-200% increased spell damage with sufficient mana and mana regen on gear and tree. I take no credit on the tree build as I just reworked the old indigon/ poet tree and allocated some points into duration and AOE nodes for winter orb. Pathfinder gives you permanent uptime on flasks with 50% increased effect so that gives you all the defense you need as well as to option to sustain righteous fire for another 40% more spell damage
Notes on RF: RF gives you 39% more spell damage, and with vaal RF 78%. It is a straight up multiplier like pain attunement and definitely worth running it on harder bosses like U.Elder.
Pros & Cons:
+ Fast, tanky, high DPS
+ easy deathless boss kills including shaper/ uber elder
+ MOM extra EHP (8200 for me with watcher's eye)
+ Near Permanent flasks- layer layer of defences with the taste of hate, wise oak and more AOE and 3 more projectiles from dying sun
+ immunity to all elemental ailments
+ running around with RF and spamming spells is cool
- slower map clear compared to Elementalist version
- no impulse + beacon of ruin explosion ecstasy (if that's your thing)
- Flask management
- can't run Atziri (I think, haven't tried)
T16 Minotaur:
T16 Phoenix:
Uber Elder:
PoB Link:pastebin.com/bPWYLCBb
Skill Tree:tinyurl.com/ydeozgyb
Example Link:www.pathofexile.com/forum/view-thread/2320198
Posted By u4n.com/poe-currency.